It gives us dramatic license for people to be defined at every turn if they want to, or to follow sort of the Star Trek ethos, and be true to that as they’re making choices throughout the game. That’s why we went to so much trouble to create all of this original material. And so the choices you make might be informed by what would Picard do, but just as often, you’ll say what would Sisko do in this case, because that’s who I want to embody, in this particular moment.Īndrew Grant: Watching some of the playthroughs on Twitch, it’s really fascinating seeing how people are really defining Jara and Carter for themselves. We give you a character to define for yourself in a lot of ways. ![]() Whereas in our situation, we create new player characters and surround you with new characters and a new ship so that you don’t know necessarily what they do. They start thinking, “Well, what would Picard do?” And they make the choice that they think Picard would make because they’re playing as Picard. Why set the game on a new ship with a new crew instead of taking what may have been the easier path of using the Enterprise or USS Voyager?ĭan Martin: Well, it’s all about the player because when you put them into the shoes of say, Janeway, or Picard, they stop having the agency to play the way they want to. Note the interview contains game spoilers. TrekMovie had a chance to talk to Grant and Martin about how they approached building the world of Resurgence and how it tied into the lore of Star Trek. ![]() As big fans of the franchise, they chose Star Trek to be their first game. The game is the first release from Dramatic Labs, a new company created by many of the creative leads from the Award-winning Telltale games, including lead writers Andrew Grant and Dan Martin. ![]() A highlight of the game (as noted by the TrekMovie review) is the strong storyline set in the Star Trek: The Next Generation era. The new narrative adventure game Star Trek Resurgence has been getting positive reviews from players and fans since it was released for PC and Console in late May.
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